XNormal and Ambient Occlusion + Cavity Maps
April 12th, 2008 . by adminI wrote up a little guide for rendering Ambient Occlusion maps with XNormal for some people at work. Ambient Occlusion requires a lot of settings to tweak, and after a lot of experimentation and searching around the web, I figured I’d share my workflow for setting up my diffuse textures.
I hope this proves useful to some people struggling with rendering AO maps. Oddly enough, I usually get nicer results with my real work, but this at least demonstrates what the settings do
For those who haven’t tried it yet, XNormal is a great program that generates different kinds of maps (quickly and easily) for game model creation. I highly recommend it
