Sleepy in Seattle
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XNormal and Ambient Occlusion + Cavity Maps

April 12th, 2008 . by admin

I wrote up a little guide for rendering Ambient Occlusion maps with XNormal for some people at work.  Ambient Occlusion requires a lot of settings to tweak, and after a lot of experimentation and searching around the web, I figured I’d share my workflow for setting up my diffuse textures.

AO

Tutorial link here

I hope this proves useful to some people struggling with rendering AO maps.  Oddly enough, I usually get nicer results with my real work, but this at least demonstrates what the settings do :P

For those who haven’t tried it yet, XNormal is a great program that generates different kinds of maps (quickly and easily) for game model creation.  I highly recommend it :)

XNormal link