Sleepy in Seattle
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DWIII WIP

March 1st, 2008 . by admin

Further refined his outfit and slapped on some rough color overlays. Not really sure if I like this color scheme….but there’s always room for change.

I decided to turn his close range alternate weapon into a kind of double broadsword.  His quiver will be floating behind him.  I should probably flesh a few more areas out more, but I’m going to have to start modeling and design as I go.


Dominance War III WIP

February 25th, 2008 . by admin

So a week has gone by since Dominance War started, and I really don’t have much to show :P Anyway, I joined the 3DTotal team. I’m designing a Stalker class wielding an Air/Lightning artifact.

DW3 WIP1

 

DW3 WIP2

 

DW3 WIP3

 

Silly Heads!

 

DW3 WIP4

DW3 WIP5

The back of his outfit is still pretty iffy, and I’ll more than likely change it as the days go by. I have a pretty clear idea as to how his artifact weapon works, and his background story too, but I’m still working on writing all that out :P I guess that’s all for tonight.

Man…I really need to learn how to draw….and paint….

Link to my thread over at 3DTotal

Dominance War Rules here


Denisa

February 16th, 2008 . by admin

One of the recent issues of ImagineFX had a few sample images from Ballistic’s Ultimate photo reference series. Figured I might as well put it to good use!

Link

I like the idea behind the photo reference series, but now that I actually have some samples, it’s hard for me to want to buy any of the dvds.  More care could have been put not only in taking the pictures, but also post processing (like making sure zero-pose photos are all level with each other). At the moment, the price seems a little high for the current quality. I hope the series improves from here on out!

Hmmm…now that I actually looked at the product link, I wish I had done so earlier. There are a few photos available that would have made good reference. Oh well!

This time I wanted to try and sculpt a head from a sphere, which has some advantages and disadvantages over Mudbox’s head primitive. I think from now on I’ll start making my own base meshes. Not entirely satisfied with the way I resolved her hair (among other things), but I don’t want to think about this any more since Dominance War starts soon.

mudstudy_02_16_08.jpg


Block Head

February 10th, 2008 . by admin

I really did not like the direction that last head was going, so I decided to putz around with something different.

Loosely based on some Bridgman drawings.

mudstudy_02_09_08_2.jpg


Another Head

February 9th, 2008 . by admin

Tried to do a younger head this time.  Ugh….I’ll come back to this some other time

mudstudy_02_09_08.jpg


Updated Head

February 5th, 2008 . by admin

So I said I was tired of working on this. Well, I am :P

mudstudy_02_04_08.jpg

Another level of subdivision kills my computer. Convenient!


More Head WIP

February 4th, 2008 . by admin

Neck’s still weird, but I don’t feel like working on this guy any more :P

mudstudy_02_03_08.jpg


Head WIP

February 3rd, 2008 . by admin

Head WIP starting from the head primitive in Mudbox (I don’t think I’ll ever use it again:P) I really didn’t intend to sculpt an older looking face, but it kinda kept going in that direction, so I went with it. Still very WIP!

mudstudy_02_02_08.jpg

Weird neck anatomy…must fix many things..


Anatomy? What’s that?

February 1st, 2008 . by admin

Throwing in the towel on this one. I’ve been trying to continue that torso I was working on before, only this time focusing on the back, but the whole idea was doomed from the start. I thought I had a decent idea of kinda focusing on one area, but the mistake I made was limiting myself to one, very poorly lit reference image. Instead of trying to fill in areas that the light was obscuring with my own knowledge, I tried to reproduce what I was seeing in the photograph. Not only that, but I also neglected to flesh out the back properly, so it would only look somewhat right at certain angles. It all went down the tubes when I decided to use back reference imagery of someone with a completely different build when I couldn’t find the right reference of a similar-looking physique. At first I thought by not modeling the arms, legs, or head, I’d be better able to focus on the torso, but that backfired since the open edges would buckle as I sculpted around them, and it was getting difficult to imagine how the arms were positioned and all that. Working on this further feels like such a colossal waste of time that starting over with a full body in a more relaxed, natural pose would be easier and more productive.

This is such a mess, I shouldn’t even be posting it…

mudstudy_01_31_08.jpg

Look at that complete lack of mass definition! I think this is the worse sculpt I’ve done so far ><